Attack levels works like a miniature Triangle System. These levels are determined by where a strike will land on your opponent's body. There are three levels of attacks: High, Mid and Low. Since horizontal and vertical attacks are very similar, we'll talk about them in the same section. There is an additional sidestep system called Step, which will be discussed in the Intermediate Tutorial. ![]() The use of 8-Way-Run is also important because it gives you access to moves that are not available when your character is simply standing still. Using 8-Way-Run in your overall game play is useful for allowing you to set up counterattacks by dodging incoming attacks, as well as positioning yourself in order to use the environment to your advantage. 8-Way-Run ends either when you release the directional pad or press a button or you are attacked. Movement during 8-Way-Run is in relation to your opponent: holding 6 or 4 will move you closer to or further away from your opponent, while holding or will cause you to walk around your opponent. Once you initiate 8-Way-Run, you can move in any direction by holding the joystick in the direction of your choice. You can also start 8-Way-Run during a dash by first dashing either forward or backward and then holding the joystick in either direction. While standing still, you can initiate 8-Way-Run by holding any direction on the joystick. In addition to your basic movement options, there is another movement system in the game called 8-Way-Run. Even so, without proper knowledge of the Triangle System, you will most likely continue to make dangerous mistakes that could have been easily avoided. A poorly timed sidestep will not always beat a vertical attack. However, as with all fighting games, good timing is what makes the Triangle system work. Similarly, Horizontal Attacks beats 8-Way-Run, 8-Way-Run beats Vertical Attacks, and Vertical Attacks beat Horizontal Attacks. The simplest analogy is to think of a game of Rock, Paper, Scissors, where Rock beats Scissors, Paper beats Rock, and Scissors beats Paper. These three forces make up the backbone of Soulcalibur's system, which is often referred to as the Triangle System. ![]() There are three forces at work in Soulcalibur's system: Horizontal Attacks, Vertical Attacks and 8-Way-Run. Jumping without attacking is performed in the same manner by holding G and then tapping, or. ![]() Note that every character will always move faster when they are moving forwards rather than backwards except for Voldo. Hold to run forward and to slowly walk backward. The basic movement concepts should be somewhat familiar to anyone who has played a fighting game before. Basic MovementĪll movement in Soulcalibur is performed with the directional pad. The G button also allows you to perform Guard Impacts and Throws, both of which will be covered individually later on. K performs kick-based attacks and the G button lets you guard yourself from enemy attacks. ![]() The A button allows you to perform horizontal-based attacks while the B button executes vertical-based attacks. Along with the directional pad, these buttons or combinations of them control every action you can perform. Soulcalibur uses a four-button layout: A, B, K and G. Think of this section as the manual that should have come with your game. Much of this information is only lightly touched on in the game manual, and some of it not presented at all. It will cover aspects such as moving your character around, attacking, defending as well as the overall game concepts that govern what happens when and how. This section will acquaint you with the core concepts of the Soulcalibur game system that any player should be familiar with.
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